Thursday, November 6, 2008

Politics and Haikus

Obama has won.
Bush ruined Republicans;
the best thing he did.

Right, so I get 0 Creativity points for that one. I should totally brush up on my haiku skills sometime. I used to like writing them. I guess I'd feel successful solely because I could get the 5-7-5 syllable thing down easily, even if the content of that was garbage.

Writing a haiku-
I'm counting five, seven, five.
Five syllables here.

Wow. Move over... famous poet people. Here I come! Or not. Likely not.

Cats go meow meow meow!
And when I step on their feet?
They go hiss hiss hiss!

It's sort of torturous isn't it?

When I want to hurt,
I say things without thinking.
Poetic garbage.

Seriously. Zero creativity points.

It is very late.
So I'm going to bed now.
You can have relief.

Sunday, November 2, 2008

Legend of the Seeker

Fans of Terry Goodkind's Sword of Truth series likely knew about the new television series based on Wizard's First Rule that came out yesterday. At first I was excited about this series, Legend of the Seeker, when I first heard about it a while back. Though Goodkind's later books left a sour taste in my mouth, I found his first book to be made of awesome and win. My excitement died a little when I realized that it was likely the people making the series might botch a few things, but I accepted that.

When I watched the first episode of The Legend of the Seeker, I was very surprised to find they hadn't botched a few things - they had botched very nearly everything. Before I dive too deeply in my comparisons and contrasts and pointing and laughing, I want to give a heads up that this will most definitely contain spoilers. So if people don't want to be spoiled, I suggest they not finish this article.

In the Sword of Truth Series, the two main characters are Richard Cypher and Kahlan Amnell. Richard's character was shaped heavily by the way his father raised him, and his friendship with Zedd, his best friend. Richard is this opened minded, intelligent, thoughtful, inquisitive man. Please note that I'm stressing the man. He's not a teenager, he's well out of his teenage years, and somewhere in his mid-twenties.

Kahlan is a woman of power and prestige in her homeland, so she carries herself in a certain way. With dignity and grace and strength. She is also a woman, and not a teen. During her first encounters with Richard they had a couple misunderstandings, but mostly they got along great. He was always very kind to her, and enamored with her from the get go.

Let's look at the television series...

Richard is no longer anything he once was in the books. In the series, he is whiny, reckless, and has many moments of teen angst. He and Kahlan were right bratty with one another during their first encounter as well, before parting ways for the first time. In the series, likely what I found most appalling, was the fact Richard didn't even know Zedd. At times he was downright disrespectful to the man.

I understand things likely have to be changed from book to series, but did they have to change parts of the foundation?

Kahlan gave Richard the Book of Counted Shadows in the show, then he burned it to keep it out of the D'Harans hands. Oh, and the D'Harans aren't blue eyed and blond anymore. Did I mention D'Harans broke the Boundary (That rift between the living and dead) with a catapault? Then Richard and Kahlan went on Slaughterfest '08 in the Hartland Woods.

We learn in the first episode that George Cypher is not Richard's biological father, where that came later in the book series as a plot twist.

Craig Horner looked nice without his shirt on at least. Gogo, fanservice!

So the cons are: Everything.
The pros are: A moment of fanservice.

I may try to watch another episode, but if it's more or less the same, I likely won't be watching this series.

Perhaps I'm speaking unfairly, and judging too harshly based on the fact I read the book. Perhaps people who haven't read the series and don't know 'what's supposed to happen' will like the show, and not find it to be hollow and too-fast paced with terrible inter-character relationships. It is targeted to a younger demographic than I am, after all. And when I was a teen I'd watch a show if it had fanservice. I admit it. I watched Smallville because Tom Welling was hot.

But once the novelty of that passed, I was done with Smallville. It didn't help that the characters they focused on couldn't act their way through a high school play, but that's neither here or now.

So if you're a teen and like fantasy and stabbity stab and shirtless guys? Give LotS a go! If you like things with substance, I'd pass.

Saturday, November 1, 2008

La Tale Bravery

La Tale is my latest gaming addiction. It is also a MMORPG, the type of game I've pretty much always sworn off as being evil wastes of time. La Tale is likely still an evil waste of time, but it's an evil waste of time I actually really enjoy.

To the picky MMORPGers, La Tale probably isn't much. Quests, grind, quests. And it's true, there's lots of quests. Then there's the grinding. But what makes La Tale, like many other MMORPGs, fun? Playing with other people.

Witness in this screenshot, the bravery of my comrade.

That right there, would be my character's dead body. You see, when we teleported to the next part of the mountain we were on, we unwittingly stepped right in the midst of three very big, angry bears. Not happy cuddly bears, but big angry bears that craved human blood and flesh.

Grabbing on to my character, they began to play a fun game of keep away with her, tossing her back and forth while violently depleting her HP bar like crazy. I thought it would be okay, however, since I assumed my friend would jump in and help out.


I watched in utter horror and lolz as 'SSJSoerl' turned and ran in the opposite direction, as my character's dead/unconscious self was tossed the other way.

I eventually got my revenge by running away when he was attacked by exactly eleventy jillion enemies at once.

That brings me to my La Tale/MMORPRG tip of the day!

When you have to travel to a place filled with enemies that might kill you, bring bait (ie, one of your friends). When you're traveling in that enemy filled place, always keep your bait in between yourself and the enemy at all times. Just don't tell the other person what you're up to. Make sure to keep an open for the exit at all times, or better yet, keep a warp stone or spell on hand. That way when your bait starts getting ripped to shreds, you can make a hasty exit. Unannounced.

Bonus points if you loot rare items and money in the process and don't share later.